About This Game Splasher is a 2D platformer with unique arcade/action gameplay. It offers gamers challenges that require agility, speed and fast reflexes, and is set in a crazy cartoon universe.The Splashers are in great danger! The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory's evil boss.A young hero rises to fight for what's right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator. His amazing paint cannon grants him color superpowersFISTFUL OF INKUse different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents.MASTER CHALLENGING LEVELSBrave the traps and beat the gigantic factory's security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level.TIME ATTACK & SPEEDRUNChallenge gamers from around the globe with your best times, and share your scores on the leaderboards.Splasher is the latest project from Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends). He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher. The game was also developed in partnership with famous speedrunners. 7aa9394dea Title: SplasherGenre: Action, IndieDeveloper:SplashteamPublisher:Dear VillagersFranchise:Dear VillagersRelease Date: 7 Feb, 2017 Splasher Crack English pampers splashers 6. hydrium splasher pool liner. splashers grill. venom splasher ragnarok mobile. splasher eshop. splash water park. splasher line. splasher urban dictionary. splasher i'll be back. splasher youtube. splashers laundry & tanning columbia mo. splasher gum. aquabot splasher. splasher crack. splash island. splasher wikipedia. splasher mucker boots. higdon splasher. sebile splasher 90 fl. splash drone. bestway hydrium splasher 56607. splasher basketball. splatoon 2 splash. splasher metacritic. splashers grill kona. splasher meaning in english. splasher que es. pampers splashers 3-4. splasher walkthrough. splasher pool cleaner. sebile splasher 50mm popper. above ground splash pool. splasher app. hydrium splasher pool cover. glide junior splasher kayak. splasher switch review. splasher nintendo switch Watch the review here Title: SplasherPlatform: Windows, MacRating: Not RatedDeveloper: SplashteamPublisher: The Sidekicks, Plug In DigitalPrice: $15 USDRelease Date: 7th Feb 2017Splasher is a fun and creative platformer with a hilarious style and top-notch music. And even though the actual speedrun aspect of this game can be questioned as it locks its \u2018time attack\u2019 game mode behind items that only hardcore fans will be inclined to get, this game is still a gem in an oversaturated genre and is a must have to any platformer fans, definitely for its low price tag.You play as a \u2018Splasher\u2019: a character that can do what any other character in a platformer does: run and jump. But this character has something a little different; an ink gun that can shoot water to hit switches and kill enemies, red ink that sticks him to walls and ceilings and yellow ink that makes him bounce high and reach otherwise impossible heights.The core gameplay of Splasher has you traversing through the 22 levels of getting through dangerous environments, saving the innocent co workers at Inkorp and destroying robotic enemies. Through these levels you\u2019ll come across creative ways that the game spices up usual platforming such as lasers that kill you, rotating death traps, being chased by acid and a handful of well designed robots that will try and kill you in stylish ways. And all these tropes never feel overused so that nothing ever feels repetitive and you only feel that you have really done and seen everything only at the end when all the different level designs come together in one amazing final level. Other things that change up the platforming is the light on your feet puzzles to save the Inkorp workers, portals that will send you into an arena fighting robots and the time attack game mode that gets you to reach the end of the level in the fastest time. But to get this time attack game mode you have to rescue all the workers and get all the special golden ink that you can extract from walls and ceilings with your water gun for each level respectively. But I feel like it\u2019s unnecessarily locked behind these collectibles just to increase the lifespan of the game as any hardcore platformer player could get through these levels easy and having to get these workers and golden ink just feels more tedious than actually difficult.But the gameplay is still really fun and enjoyable. And when you do hit all the right buttons and fly through the level, it feels more fluid and amazing than any other platformer I\u2019ve played in the recent years. This is mainly because of the always tight controls and solid level design.The artstyle of Splasher is a hit and miss at times. Sure, it\u2019s a colourful game and it suits well to the tight on the edge-of-your-seat platforming but when you stop to look you\u2019ll realise that there is barely any detail and feels overly minimalistic. Although this is a small concern as you\u2019ll never stop moving in Splasher, and you won\u2019t want to as the level design is so great.The music though, is incredible. The techno synth heavy music never gets old and always aided in the gameplay and helped me push forward through some tougher bits. The sound design is just as good with you being able to hear the differences in each surface your character walks on and the sound of liquids hitting objects or enemies dying. You can tell just how much detail has gone in the sound design in immersing you into the wild and fast-paced levels of Inkorp.The only story you get is less of a cutscene and more of a string of pictures telling you how the boss at Inkorp has kidnapped their workers and are doing crazy scientific experiments on them. You as a \u2018Splasher\u2019 has found out, and armed with the trusty gun you have stolen you aim to reach to the top of inkorp and defeat the boss. And this is less of a story and more of an introduction of what you\u2019ll see at Inkorp because this game is very funny in its style and ambience and you\u2019ll find out quickly that this game doesn\u2019t take itself seriously in the way that you die and interact with the enemies.In conclusion, you can sum up Splasher with one word: fun. Even though its speed run mode is locked behind tedium, it still doesn\u2019t take away from the core gameplay, spectacular level design, detailed music, sound and a light-hearted ambience.That\u2019s why i\u2019m giving Splasher, a 4\/5.. Simple but elegant game design, extremely tight controls, over the top level design. Should enter directly into anyone's top 10 or even top 5 platformer. Really nothing more to say about it...If you're REALLY not interested by time attack or speed runs you might find it a bit short but you would miss an entire new way to rediscover the game once you've done it "normally".. It really comes as no surprise to me that the first game from a development team helmed by a former major game designer of the recent 2d Rayman games happens to be one of the best platformer games I have played in recent years.You really can tell that this game was made by people who truly understand the strengths of the genre and who have been at it for a long time. It manages to capture that sweet game flow spot, where you can blaze through a level without having to stop a single time or having to wait for an obstacle to move out of the way (If you are good enough at the game, that is).Level design is at it's finest here, conveying to you just the enough amount of information about the situation ahead of you without wasting your time or being condescending about it. If you have played games like Rayman Legends, Super Meat Boy or Dustforce, then you know exactly what you are getting yourself into here. In Splasher you control a janitor who is trying to escape a chemical facility that is using it's workers as lab rats, while saving as many other co-workers as you can. At your disposal, you have access to 3 types of projectile fluids that change the way you interact with the environment around you: one that makes you stick to walls and ceilings, one that makes bounce off any surface you touch, and water that clears those two other fluids.Other than the fluid gimmick, the only other thing you do in this game is jumping.And that's where the brilliance of the game resides in. It's such a simple game to understand and play, but the real challenge is in how you chain those various fluids to reach the finish line.Every level brings up some sort of new gimmick or obstacle to overcome and goes wild with it. For example, there is a level where blue lasers kill you if you stay on them for more than a few seconds, and another level where there is a constant wind current dragging you forward. But the basic gameplay always remains the same: you can jump and shoot the fluids. The level throws every possible situation at you using it's main gimmick, but you will be doing the same you have always done before.And its not like you get all the 3 fluids in one go. The game very smartly introduces one fluid at a time and gives you enough levels to get accustomed to it before giving you a new one.If I had to place it's difficulty somewhere, I would say it is probably harder than the Rayman games, but easier than Super Meat Boy and Dustforce.I personally found it a breeze to get through, finishing the game with 100% workers saved in 5 hours only. But i have been playing games like this since I was a kid, so this all becomes subjective.All I can say is that the game has the perfect pacing and ramps up the difficulty very well, the first level being a simple game about jumping over some platforms and the final level being a thrilling escape scene where you are scrambling the controller to use the right fluid at the right time.If there is a negative point I can throw at the game, it's definitely the art direction and aestethic.I have nothing against the drawing style used in this game, but it has a severe lack of background diversity and lack of personality and humour.Every single level has the same setting and background art utilized (and if it does change, its really not noticeable), and the premise of the factory is never really used to it's fullest potential. The factory is turning it's workers into potatoes, but they never do much with that joke, outside of some bland and uninteresting enemies to deal with.I'm fully aware that story and visuals are not the main appeal of this kind of game, but it goes a long way in making more people interested in the genre and giving your game some sort of personality. I think everyone would agree with me that Rayman Legends without it's art direction, Super Meat Boy without it's charm and humour, and Dustforce without it's background variety and unique soundtrack, would make them lesser games. But I understand that for a first endeavour, they decided to focus on the stuff that really matters: the gameplay. And in my opinion they created one of the most underrated games of 2017. Im really hopeful of this team's next project.. A great game with solid controls. It can be difficult at times but overall it's fun, plus it gives you that challenge that feels SO good to overcome.. I've only cleared the first 10 levels but make no mistake: It only took one level to realise this game was really well made.If you're a fan of Super Meat Boy, N++, Dustforce and hell, even Super Mario World in some aspects you'll really love this (Especially if you're into speed running, going FAST and Kaizo stuff).The uniquity of Splasher though?There's 3 types of liquids primarily (I've seen thus far) which are Sticky, Bouncy and Water.Red gel makes you stick to surfaces, yellow gel makes you bounce and water cleans it all off. For that optimal time in a time attack mode, you need to know what gel needs to go where. Red gel on the floor slows you down but on walls and celings lets you move at full speed, so always make sure you spray down with water when there's some floor sections to have to traverse.Later on the game straight up gives you the bouncy and sticky gels to spray the floors yourself which ramps the difficulty up as you start relying less on reading the stage ahead of you and more on reactions, memorising stages and doing it fast, clean and stylishly. There's also 7 people to rescue in each stage treated as 'collectible' you have to grab to unlock more stages. The ability to switch between just the standard gameplay of playing the levels, complete with multiple checkpoints and the time attack and Selfish Speedrunner modes gives EVERYONE a good experience. Not very good at doing things personally? Can't memorise stages well? No worries just play the regular levels - it's still worth teh price tag. But for those who want that extra challenge, you've got the modes to test you.The soundtrack is great too, nothing MIND BLOWING but definitely found myself appreciating it and every jamming along at times (Notably: The first 'auto-scroller' stage, with green goop rising). Especially when you keep dying and starting from a checkpoint and the music kicks in like as if to say "BACK TO IT SCRUB".Visually, it's got cutesy, cartoon character and visuals a la Castle Crashers or any flash style\/Behemoth game though I'm not saying that's necessarily a bad or negative thing. The style works well with the whole aethsetic and the goopy bright gels compliment this.I'm really looking forward to playing the rest of this wonderfully sculpted game and overall, this is the kind of game that has a LOT of life in it. To grabbing all the dudes in the stage, to getting the gold in time attack to completing the extra speed runnign mdoea and then even trying to get that top time on the leaderboards.Splasher is the first platformer in a long while I've truly just been impressed and entertained without any discrepencies. If I \u2665\u2665\u2665\u2665ed up - it was on me. The game is solid and the Splashteam guys should be proud of what they've made.Also Shout out to GrandPOOBear for introducing me to this game.. Splasher manages to mix in the goo elements from Portal 2 and the flow of Super Meat Boy into a fun platformer. The different inks are introduced steadily throughout the game and each level manages to introduce a new mechanic\/concept to keep the game experience feeling fresh. While it's a relatively short game, having around 22 levels, there are still quite a few extras for the game such as a time trial mode and a speedrun mode to complete the whole game in a given time frame.One thing that I did find kind of annoying is getting the timing right on getting certain inks aimed at a particular direction. The way you aim your inks is through the same directional pad as your movement, which works well in game. However, there have been plenty of times where I've messed up a jump, because I didn't aim at the right spot and the right time. A suggestion I have would be to make the LT\/L2 and RT\/R2 buttons be made for aiming straight for a particular direction like up or down.That said, if you like precision based platformers, I'd gladly recommend Splasher. It's a fun game that makes good use of its ink mechanics and gives players a fun series of challenges throughout its level design. FIRST PATCH IS OUT !: Hello there,As some of you already know, we have just updated the game. Here are the changes to expect with this new patch : Quicker level exit/restart. Added a reset shortcut in Time Attack mode. Fixed some leaderboard access bugs. I won't go into details but if you still having issues for accessing the leaderboards, please do let us know in the forum. Full controller support for Mac and Linux too (Xbox One, Dualshock 4 and Xbox 360 at least). The issues that some you encountered with their Xbox One controller should be fixed. Please do let us know if you actually still have issues. Fixed the "white stripe" issue on Mac. Fixed a lot of tiny visual glitches. Fixed the fact that sometimes you were not able to control the menu anymore via keyboard and/or controller after having moved the mouse pointer. Fixed the appearence of a "useless split" at the beginning of Level 16 in Time Attack mode.Enjoy :)The Splashteam. Splasher is live!: The Splashteam is very proud to announce that Splasher is now available!It's been a long way for our small team and we sincerely hope you will have tons of fun (and maybe a bit of rage :p) while playing Splasher.If you missed it above, here's our release trailer: https://www.youtube.com/watch?v=JUMaL4kN3pAIf you join in don't forget to share your best runs as well as your most crazy moves or deaths. If you post on social medias, use our hashtag #SplasherChallenge and challenge your friends or your favorite video makers.We are expecting your feedback on the forums or our social medias. Shoot ahead!Have fun everyone!. Follow us: Did you add us to your wishlist yet ?It's quite easy, Splashers show you the way:. Fan Art Contest Submissions: We've got various submissions for the #SplasherFanArt contest! Here’s a glimpse at all artists that joined it!Artists are credited with their twitter @mention :@Xcvazer @ClemTheDove @HeavySug4r @mefisheye @Morusque @ByotArt Thanks to all the participants, we really appreciated the hard work you put on your fanarts & really laugh hard at WTF/funny submissions we received too! ;)Winners will be announced tomorrow, stay tune!. Great reviews for Splasher!: Here's a few of the reviews we've got so far from the worldwide gaming press.Let us know if you see more of them (even bad ones, we need at least one of those! :p)In English. On sales this week: 25% off: If you haven't noticed yet, Splasher is on sales for a limited time, until monday 22nd.Time to grab your paint cannon and save the Splashers !And once you are skilled enough, remember to share your best runs:. SECOND PATCH IS OUT !: Hello there,We have just updated the game ! Here are the changes to expect with this new patch : You now have access to a level selector from the Pause menu of the hub. A level is accessible from this menu when it has been finished at least once : Input icons are now dynamic, they change depending on what you have plugged on your computer.For example if you play with an official Dualshock 4 :If you have nothing but a keyboard :If you have a controller which type is not properly detected, you'll have the Xbox 360 inputs icons by default (as usual). In the Option panel, you can choose to force WASD keyboard inputs if the system failed to properly setup it for you : In Time Attack mode, now when you respawn at the very first checkpoint (level entrance), the timer is reset to 00:00:00. So no need to start a new run anymore when you fail from the beginning :) We removed the Exit button from the Pause menu of the levels. Now Exit is only shown in the pause menu of the Hub.Enjoy :)Note : The next patch will come up in a few weeks. It will be focused on very significant performances improvements. Stay tuned.The Splashteam. We hate the 1st of April at least as much as you...:. Official Splasher Goodies Shop !: Hi !You live in Europe ?The official EU Splasher Goodies Shop is now open :)Ever wanted a Splasher tee, a cool cap or even a warm sweat-shirt to survive the upcoming cold winter ? It's time for Christmas gift ...There you go => https://shop.spreadshirt.net/splasher-goodies15% OFF ALL CLOTHING STARTING TODAY !!!CheersThe Splashteam
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